Oathtaking

Oathtaking

The Adeptus Astartes hold their oaths to their Primarch, the Emperor, and their brothers above all other things in the galaxy. Such pledges of valour are a common part of a Battle-Brother’s existence and often take place before embarking on a Mission. Oaths can come in many forms, and different Battle-Brothers may make different oaths before a battle depending on their focus for that Mission.

Before embarking on a Mission, the player who has been nominated Leader may choose on oath for their Kill-team which will last for the duration of the Mission. All oaths have a prerequisite Career Path and may only be chosen by the Kill-team if their current Leader meets this requirement. An oath will then provide the Kill-team with a group benefit as well as a selection of Codex Squad Mode abilities, any or all of which can be activated during the course of the mission at the cost of Cohesion Points. In addition to the listed Codex Squad Mode abilities, the Kill-team will also have access to their leader’s Chapter Squad Mode Abilities.

Oath Prerequisite Benefit Squad Mode Abilities
Oath of the Astartes Tactical Marine, Assault Marine, or Devastator Marine +2 Cohesion Points Squad Advance, Bolter Assault, Tactical Spacing
Oath to the Emperor Tactical Marine, Librarian, or Apothecary +10 to Willpower Tests Fire for Effect, Regroup, Strongpoint
Oath of Glory Tactical Marine or Assault Marine +1 Renown per objective Squad Advance, Bolter Assault, Furious Charge
Oath of Knowledge Librarian or Apothecary Re-roll Psychic Phenomena or +10 to WS and BS vs. a chosen enemy Go to Ground, Dig In, Strongpoint
Oath of Loyalty Tactical Marine or Apothecary +10 to all Tests to resist Cohesion Damage, +1 to Cohesion Challenges Tactical Spacing, Regroup, Soak Fire
Oath of the Weapon Devastator Marine or Techmarine Ignore jams, re-roll tests to confirm Righteous Fury Fire Support, Fire for Effect, Tank Buster

Codex Attack Patterns

Bolter Assault
Action: Free Action
Cost: 3
Sustained: No
Effects: Space Marines are shock troops and excel at closing rapidly with the enemy, annihilating them in a storm of bolter fire. When the Battle-Brother calls a Bolter Assault, both he and those in Support Range may make an immediate Charge Move and a Standard Attack with a bolter, bolt pistol, or storm bolter (including variants of these weapons). Alternatively, they may use their Standard Attack to throw a grenade.
Improvement: If the Battle-Brother is Rank 4 or more, both he and his Kill-team can make Semi Auto Bursts and Full Auto Bursts instead of a Standard Attack with their bolt weapons.

Fire for Effect
Action: Half Action
Cost: 2
Sustained: Yes
Effects: Working as a single well-oiled machine, the Kill-team can snap off shots at targets as they appear. While this power is in effect, the Kill-team may use their Reactions to make a Standard Attack with a ranged weapon.
Improvement: If the Battle-Brother is Rank 4 or more, both he and his Kill-team can make Semi Auto Bursts and Full Auto Bursts instead of a Standard Attack with their ranged weapons.

Fire Support
Action: Half Action
Cost: 1
Sustained: Yes
Effects: All combat squads train in concentrating their fire and working as a team to achieve fire superiority over their foes. While this ability is in effect, the Kill-team does not suffer the normal -20 to hit when using the Suppressing Fire and Overwatch actions.
Improvement: If the Battle-Brother is Rank 3 or more, calling for Fire Support is a Free Action.

Furious Charge
Action: Free Action
Cost: 3
Sustained: No
Effects: Often the only way to break a foe is to charge into their midst and hack them down. Using this ability, the Battle-Brother and those in Support Range of him may make an immediate Charge Move and a Standard Attack with a melee weapon. In addition, such is the fury of the attack that all Battle-Brothers involved may re-roll Damage for their attacks.
Improvement: If the Battle-Brother is Rank 5 or more then both he and his Kill-team can make Multiple Attacks instead of a Standard Attack with their melee weapons.

Squad Advance
Action: Half Action
Cost: 1
Sustained: Yes
Effects: Kill-teams move with deadly precision across the battlefield, covering each other as they advance and crossing ground quickly from cover to cover. While this ability is in effect, the Kill-team may use their Reactions to make a Tactical Advance.
Improvement: If the Battle-Brother is Rank 3 or more, calling for a Squad Advance becomes a Free Action.

Tank Buster
Action: Free Action
Cost: 1
Sustained: No
Effects: As small elite infantry squads, Kill-teams are well versed in the methods of dealing with large, hardened threats like armour and bunkers. When attacking such enemies, the squad will typically use some members to draw fire while the others dispatch it with heavy weapons or demo-packs. The Battle-Brother may nominate a member of the Kill-team armed with either a heavy weapon or an explosive (this could be himself) to initiate a Tank Buster maneuver as part of an Attack Action against an armoured vehicle or fortification. For every member of the Kill-team in Support Range, the nominated Battle-Brother may add either +5 to his Ballistic Skill to attack or move 2 metres closer to his target (if he is trying to plant a charge or grenade).
Improvement: If the Battle-Brother is Rank 4 or more, the nominated Battle-Brother may add +10 to his Ballistic Skill or move 5 metres closer to his target for every member of the Kill-team in Support Range.

Codex Defensive Stances

Dig In
Action: Full Action
Cost: 3
Sustained: Yes
Effects: Against fearsome weapons like plasma cannons and meltaguns, even Space Marines will use cover to their advantage. A Battle-Brother may order his squad to Dig In, seeking out the most defensible firing positions. While this ability is in effect, the Battle-Brother and those in Support Range of him can double the Armour Points provided by any cover they are currently using. This bonus to cover only applies to each Battle-Brother so long as they remain stationary.
Improvement: If the Battle-Brother is Rank 5 or more, both he and those supporting him may move freely. The benefits of doubled Armour Points applying to all cover they use for the duration of the ability.

Go to Ground
Action: Reaction
Cost: 1
Sustained: No
Effects: When subjected to heavy, accurate, and effective fire, a well-trained squad knows to take cover. As a Reaction, the Battle-Brother may issue a Go to Ground order when he or another member of his Kill-team within Support Range has been hit by a ranged attack. Both the Battle-Brother and those in Support Range of him may immediately make a free move up to their Agility Bonus in metres to find cover. Note that the effects of the hit are worked out before any Battle-Brothers may move. In the case of hits from semi or full auto weapons, only the first hit is worked out before the Battle-Brothers move, and the remaining hits after they have gone to ground.
Improvement: If the Battle-Brother is Rank 4 or more, the free move to cover may be up to twice the Battle-Brother’s Agility Bonus.

Regroup
Action: Full Action
Cost: 2
Sustained: No
Effects: A Kill-team stands united and is always stronger supporting each other against their foes. As a Full Action, the Battle-Brother may order a Regroup to allow himself and those in Support Range of him to move twice their Agility Bonus in any direction, just as if they had made a Full Move Action. In addition, Regroup does not trigger enemy Overwatch or Suppressing Fire.
Improvement: If the Battle-Brother is Rank 4 or more, in addition to this free movement, Battle-Brothers may reload any weapons they are currently carrying, provided doing so would only be a Half or Free Action.

Soak Fire
Action: Reaction
Cost: 2
Sustained: No
Effects: While a good formation covers all angles of attack, it also shields the squad from directed fire. This is especially true of Space Marines, who use their bulk and armour to shrug off hails of bullets, bolts, and beams. A Battle-Brother may use the Soak Fire ability whenever another member of his squad within Support Range is hit by a Semi or Full Auto fire attack and would be eligible to to make a Dodge Test to avoid the attack. These hits are then divided evenly between the original target, the Battle-Brother, and those supporting him, provided they would normally be eligible targets for the attack. Regardless of the number of Battle-Brothers soaking fire, the original target always takes at least one hit. Note that Battle-Brothers soaking fire cannot Dodge attacks allocated to them.
Improvement: If the Battle-Brother is Rank 4 or more, both he and those supporting him may soak single-attack ranged weapons, such as a blast form a lascannon or a sniper’s bullet, dividing the Damage evenly between those involved.

Strongpoint
Action: Full Action
Cost: 3
Sustained: Yes
Effects: Sometimes a Space Marine squad needs to hold a position at all costs, setting up fields of overlapping fire and holding the enemy back with a hail of bolt shells. A Battle-Brother can establish a Strongpoint, nominating either himself or another member of the Kill-team within Support Range as the Center of the Strongpoint. The Center must remain stationary for the ability to remain in effect. The Center may then Call a Target, either as a Free Action on his turn or as a Reaction. Battle-Brothers in Support Range of the Center (including the Center himself) then gain a +20 to Ballistic Skill and Weapon Skill Tests against a Called Target, may re-roll Damage against it, and may use their Reactions to make Standard Attacks against it. A target remains marked in this way until either the Center moves (ending the Strongpoint) or the Center marks a new target.
Improvement: This ability cannot be improved.

Tactical Spacing
Action: Full Action
Cost: 1
Sustained: Yes
Effects: Formation and spacing are an important part of a squad’s function on the battlefield and influence their ability to warn each other of danger and defend themselves against attack. While this ability is in effect, the Battle-Brother and those in Support Range of him can share their Reactions. For example, one member of the Kill-team could give his Reaction (losing it for himself for the turn) to another member of the Kill-team to use. If the Space Marine has extra reactions (such as the bonus reactions granted from the Step Aside Talent), these may also be shared.
Improvement: If the Battle-Brother is Rank 5 or more, in addition to being able to share Reactions within the group, all members gain an additional Reaction while this ability is in effect.

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Oathtaking

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