Deathwatch Apothecary

Deathwatch Apothecary

Space Marine Apothecaries are charged with maintaining the bodily health of their Battle-Brothers, whether this is monitoring their genetically engineered implants or administering emergency medical attention on the field of battle. Only the bravest of warriors are chosen for this honoured duty, for each must look first and foremost to the health of his companions, and consider his own life as secondary. Apothecaries are both mighty warriors and selfless servants, and each would fight their way through hordes of vile enemies to reach a fallen Battle-Brother and then transfuse the very last drop of his own blood to save the life of the wounded.

Starting Skills
The Deathwatch Apothecary begins play with Medicae as a Trained Advanced Skill.

Special Ability
Choose one of the following:

Guardian of Purity
The Apothecary’s careful monitoring of his Battle-Brothers’ gene-seed means that any Space Marine in a Kill-team that includes the Apothecary reduces all Corruption Points he suffers by 2 (to a minimum of 1), as long as the Apothecary has access to his narthecium—a special tool that assists with battlefield surgery.

Create Toxins
Once per day, the Apothecary can create a virulent poison that he can hand out to the members of his Kill-team to help destroy a particular enemy. The Apothecary needs a tissue sample of a particular enemy, his narthecium, and one hour to create the toxins. Once the toxin is applied, the Kill-team’s attacks in the next combat all have the Toxic quality against the enemy type (Tyranid, Tau, etc.) for a number of rounds equal to the Apothecary’s Intelligence Bonus. Creatures with the Daemonic Trait are not affected by this ability. In order to benefit from this ability, the Space Marines in the Kill-team must be in Squad Mode.

Enhance Healing
The Apothecary may restore 1d5 additional Wounds with any successful Medicae Test for First Aid.

Deathwatch Apothecary Characteristic Advances

Characteristic Simple Intermediate Trained Expert
Weapon Skill 200 500 1,000 1,500
Ballistic Skill 500 1,000 1,500 2,000
Strength 500 1,000 1,500 2,000
Toughness 500 1,000 1,500 2,000
Agility 500 1,000 1,500 2,000
Intelligence 200 500 1,000 1,500
Perception 200 500 1,000 1,500
Willpower 500 1,000 1,500 2,000
Fellowship 500 1,000 1,500 2,000

Rank 1 Deathwatch Apothecary Advances

Advance Cost Type Prerequisites
Chem-Use 400 Skill -
Interrogation 200 Skill -
Medicae 400 Skill -
Autosanguine 500 Talent -
Hardy 500 Talent T 40
Resistance (Cold) 500 Talent -
Resistance (Heat) 500 Talent -
Resistance (Poisons) 500 Talent -

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Deathwatch Apothecary

The Measure of Man tmitch87