Deathwatch Assault Marine

Deathwatch Assault Marine

Assault Marines are specialists in the brutal art of close quarters combat. They carry a range of weaponry, usually a lethal combination of a pistol and a melee weapon, the most common being the iconic bolt pistol and chainsword. Many choose to take to the battlefield equipped with a jump pack, allowing them to close rapidly on their foes, often descending from above in a devastating charge.

Starting Skills
The Deathwatch Assault Marine begins play with Pilot (Personal) as a Trained Advanced Skill.

Special Ability

Angel of Death
The Assault Marine gains the Swift Attack Talent.

In addition, choose one of the following:

Wings of Angels
The Assault Marine may add 20 metres to the movement rate of his jump pack with a successful Challenging (+0) Pilot (Personal) Test. When making a Charge whilst using this ability, the Space Marine adds an additional 1d5 Damage to any melee attacks. This ability only functions when in Solo Mode.

Wrathful Descent
When making a Charge against a Horde, the Assault Marine may inflict an additional 1d10 damage to the Horde’s Magnitude after a successful melee attack. This ability only functions when in Squad Mode.

Deathwatch Assault Marine Characteristic Advances

Characteristic Simple Intermediate Trained Expert
Weapon Skill 200 500 1,000 1,500
Ballistic Skill 750 1,500 2,000 5,000
Strength 200 500 1,000 1,500
Toughness 500 1,000 1,500 2,000
Agility 200 500 1,000 1,500
Intelligence 750 1,500 2,000 5,000
Perception 200 500 1,000 1,500
Willpower 750 1,500 2,000 5,000
Fellowship 500 1,000 1,500 2,000

Rank 1 Deathwatch Assault Marine Advances

Advance Cost Type Prerequisites
Catfall 200 Talent Ag 30
Double Team 200 Talent -
Takedown 500 Talent -
Two-weapon Wielder (Ballistic) 500 Talent BS 35, Ag 35
Two-weapon Wielder (Melee) 500 Talent WS 35, Ag 35

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Deathwatch Assault Marine

The Measure of Man tmitch87